Posted by fahad majidi
Headlines, Tech
Sunday, September 5th, 2010
If you are an RPG (role playing game) votary then the Firefall is the game for you. Just like World of Warcraft, Tribes and many more the Firefall falls the same category. The developers of the game, Red Five Studios, have recently declared their debut game and the game is getting pretty good response from [...]
Posted by Kevin Huffman
Tech
Friday, March 19th, 2010
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God almighty do I have a bone to pick with Battlefield: Bad Company 2 , which I bought on release day like a mark. The game is doing quite well for EA, having already sold 2.3 million units (and projected to sell 4 million by the end of the year). So that’s ahead of expectations—it’s a hit, have a party. The thing that annoys me (and Matt, for that matter) is the game’s implementation of checkpoints. There’s not nearly enough of them, and it’s infuriating. I was very close to lighting my monitor on fire last night. First off, why do PC games even have “checkpoints” in the year 2010? I give all the credit in the world to Dice for actually taking the time to create a PC port, but is implementing a “save anytime, anywhere” feature so hard to implement? It’s a PC game: I expect to hit F8 9 million times before I finish it. I don’t want to hear any nonsense about how the inability to hit F8 helps create “tension” and “atmosphere.” No it doesn’t. All it does is make me want to throw my computer out the window, the re-create the scene from Office Space . It wouldn’t be so bad if every single enemy didn’t have an RPG. It’s ridiculous: “hey, you just survived a tank coming out of the middle of nowhere, no we’re going to throw RPG-wielding bad guys at you, hope you can survive.” I can’t survive! And because of the stupid save system, I have to replay the previous 15 minutes all over again! To quote Bill Burr , this is unacceptable. Modern Warfare 2 used a checkpoint system, too, but its checkpoints ticked pretty much every seven seconds. It’s annoying to have to put up with checkpoints on a PC game, but at least Modern Warfare 2 ’s were frequent enough that it wasn’t an issue. So aside from the gigantic pain in the neck, yeah, the game is fun—I figure I’m about halfway through with the single-player campaign (I have no intention of playing multi-player). Checkpoints in PC games should be outlawed. Tack that onto the healthcare bill, please.
Posted by Kevin Huffman
Tech
Thursday, March 18th, 2010
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Japanese video gaming powerhouse Square Enix has released a handful of hit titles for the iPhone already (including Final Fantasy I and II ), but the next one, an RPG named Chaos Rings, is poised to blow them all out of the water. Officially announced [JP] today, the game’s trailer shows absolutely amazing graphics. There will be five scenarios in the game, a turn-based battle system, boss fights, and “five 2-person teams that enter into a battle tournament to the death” (the game’s main storyline revolves around said tournament). Square Enix says Chaos Rings will be an original iPhone title with optimized touch controls. And it seems to have the best graphics seen on the iPhone so far. The company released the trailer for Chaos Rings just a few hours ago. It’s in Japanese, but that doesn’t matter too much in this case. Expect the title to hit the App Store “soon”, at the very least within this year (judging from the trailer, the game could be pretty much finished). Here it is: Via andriasang