Is the Nintendo 3DS going to work? Are you kidding, of course it is!

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The announcement from Nintendo this morning came like a bolt out of the blue. We all have been expecting some new hardware from Nintendo, seeing as the Wii and DS platforms are getting pretty long in the tooth (despite refreshes for the DS), but a 3D handheld? This is madness! No – this is Iwata ! Satoru Iwata and Shigeru Miyamoto are two men who know what they’re doing when it comes to making games. While a few of their ideas ( Vitality Sensor , Wii Music) may seem a bit bizarre to us, there’s no question that everything they do is in the name of making fun games . And you know that they wouldn’t be doing the 3D thing unless they felt they could make it fun. There are a number of questions out there. How will the 3D be effected? Will it be faux-3D, as Kotaku wonders? Will it be lenticular lens technology, used for (eye-breaking) glasses-less 3D TVs? After all, the Wii is something less than the perfect 1:1 movement detection they wanted us to think it was. Even the newest motion control technologies are barely approaching that level. Will Nintendo just give us a “good enough” version of 3D? We’ll find out for sure in June, and I’m guessing it’s not going to actually blow everyone’s minds. I mean, you can play tons of games in 3D right now with the right hardware, and it seems likely that the traditional control scheme (analog stick and buttons) is going to make for rather traditional games. You can’t snatch coins out of the air with your hand, or have Mario mimic your limbs’ positions exactly. But remember when the DS came out, and everyone said the second screen was just going to be an anchor around the neck of developers? All they wanted was more power, like the PSP, people said. A second screen, who can even think of a use for it? Well, a hundred million units later , I think we ought to have a little faith in both Nintendo and the developers. Off the top of my head, I can think about a few uses for 3D in a single-player, small-screen device, but I’m guessing that there are developers out there covering whiteboard after whiteboard with sweet handheld 3D concepts. Don’t forget, you’ve got the cameras on there, too. Nintendo is very picky about its hardware, too. The reason, I feel, why they are behind in terms of graphics, is like the reason of the Luddites: it’s not that they don’t like or want technology, but they want to weigh its potential fully before adopting it. So it is with Nintendo, who will I’m sure eventually make possible the photorealistic graphics of the 360 and PS3, but in the meantime seems to be doing just fine with the, let’s be honest, rather meager capabilities of the Wii and DSi. Likewise with the motion control system: they were pitched with the progenitor for Project Natal, and deemed it not ready for prime time, which three years ago it certainly was not (and which remains to be seen). They may have improved the Wiimote with the MotionPlus add-on, but the motion control fidelity on the Wii has been good enough to sell like hotcakes, and I’m guessing that’s about the level they’re aiming for with the 3DS. So whatever technology it uses (and we all know it will be mocked by fanboys no matter what), we know it is at least approved by a couple guys who probably know pretty well what’s good and what isn’t. They led the charge on motion control, and now they’re starting up the “only in 3D” variety of development. And you better believe there’s going to throw a bitching Mario game into the deal. Get excited.

Daily Crunch: Light Capture Edition

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Disney turns its Monorail into huge Tron light cycles Instant film isn’t dead – it’s just weird and expensive EA drops fat cash on The Old Republic http://www.crunchgear.com/2010/03/11/the-playstation-move-everything-old-is-new-again-if-you-ask-sony/ Sic semper tyrannis: motion control in video games

Sic semper tyrannis: motion control in video games

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Let the record show: I think motion controllers, like the Wii , Sony Move , or Microsoft’s Project Natal , are sorta dumb. They simply don’t seem to be precise enough for my tastes—I’m far too used to a mouse and keyboard to give that up for the “thrill” of flailing my arms in the arm like the robot from Lost In Space. But it wasn’t always like that. Like many of you, my first experience with a motion-esque controller was in Duck Hunt for the NES. Granted, a light gun isn’t the same as the Wii remote, but it’s the closest thing I get to being “down” with all that jazz. I asked the two fine gentlemen in the chat room right now, Matt and Doug, the simple question: motion control, yea or nay? Of course they couldn’t me a simple, Fox News-friendly soundbite, but instead chose to nuance their way out of the question. “I like it for sports and shooting games,” said Doug. Meanwhile, Matt also echoed my nostalgia for Duck Hunt . I’ll also add the orignial Time Crisis as a “motion control” game I enjoyed. And I played House of the Dead once in a bowling alley—that was neat. But things like painting a wall by slinging globs of paint at it? Eh, I could do without it. Motion control seems to devolve into silliness quite rapidly. Remember this? Oh, look, we’re curling! Woo! That’s not nearly as fun as cranking up the DPI on a fancy Logitech mouse, then sniping a dumb Heavy in Team Fortress 2 with millimeter precision. Is the Sony Move going to be as accurate? I doubt it. Even if it were, holding my arm in the air for any length of time is far too much to ask. I have little girl arms, and they tire very quickly . It’s far easier to rest my hands on a comfy keyboard, or sitting on the couch playing the rubbish Xbox 360 port of Final Fantasy XIII . (I’m very seriously considering buying a PS3 in the next few months simply to play the “real” version of the game. Getting God of War III and Heavy Rain won’t hurt, either.) So I don’t know, clearly Sony, Microsoft, and Nintendo see motion controllers as a viable option. As an old man afraid of change and inconvenience, I don’t know that I’m too high on it.

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